Planetar

Large Celestial, (CR 16)
Illustration of Planetar Captivating Caption

Armor Class 19

Hit Points 250 (20d10+140)🎲

Speed 40 ft., fly 120 ft.


STR

22 (+6)

DEX

22 (+6)

CON

24 (+7)

INT

22 (+6)

WIS

24 (+7)

CHR

24 (+7)


Skills

Senses truesight 60 ft., passive Perception 22

Languages all, telepathy 120 ft.

Challenge Rating 16

Actions

Multiattack.

The planetar attacks twice with its flaming sword.

Flaming Sword.

Melee Weapon Attack: +11 to hit reach 10 ft. one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.

Heavenly Bolt.

The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.

Heal (2/Day).

The planetar touches a creature other than itself magically healing 60 hit points of damage and ending any blindness curse deafness disease or poison on the target.


sizeLarge

typeCelestial

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save12

charisma_save12

perception

damage_vulnerabilities

damage_resistancesradiant; damage from nonmagical weapons

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, frightened, poisoned

cr16

reactionsname: Protective Parry,desc: When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.,name: Awe-Inspiring Gaze (Gaze),desc: The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours.

legendary_desc

legendary_actions

special_abilitiesname: Champion of Truth,desc: The planetar automatically detects lies. Additionally, it cannot lie.,name: Innate Spellcasting,desc: The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead

spell_list

page_no20

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 20
Other formats: JSON

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