Planetar
Large Celestial, (CR 16)Armor Class 19
Hit Points 250 (20d10+140)
Speed 40 ft., fly 120 ft.
22 (+6)
22 (+6)
24 (+7)
22 (+6)
24 (+7)
24 (+7)
Skills
Senses truesight 60 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge Rating 16
Actions
Multiattack.
The planetar attacks twice with its flaming sword.
Flaming Sword.
Melee Weapon Attack: +11 to hit reach 10 ft. one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.
Heavenly Bolt.
The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.
Heal (2/Day).
The planetar touches a creature other than itself magically healing 60 hit points of damage and ending any blindness curse deafness disease or poison on the target.
sizeLarge
typeCelestial
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save12
charisma_save12
perception
damage_vulnerabilities
damage_resistancesradiant; damage from nonmagical weapons
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, exhaustion, frightened, poisoned
cr16
reactionsname: Protective Parry,desc: When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.,name: Awe-Inspiring Gaze (Gaze),desc: The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours.
legendary_desc
legendary_actions
special_abilitiesname: Champion of Truth,desc: The planetar automatically detects lies. Additionally, it cannot lie.,name: Innate Spellcasting,desc: The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead
spell_list
page_no20
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 20