Plaresh

Medium Fiend (demon), chaotic evil (CR 3)

Armor Class 15 natural armor

Hit Points 30 (4d8+12)🎲

Speed 30 ft., swim 30 ft., burrow 30 ft.


STR

2 (-4)

DEX

17 (+3)

CON

16 (+3)

INT

6 (-2)

WIS

12 (+1)

CHR

3 (-4)


Skills

Senses blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 11

Languages understands Abyssal but can't speak

Challenge Rating 3

Actions

Bites.

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the target is wearing nonmagical armor, the armor takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.

Infest Corpse (Recharges after a Long Rest).

The plaresh targets one dead humanoid in its space. The body is destroyed, and a new plaresh rises from the corpse. The newly created plaresh is free-willed but usually joins its creator.


sizeMedium

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning; bludgeoning, slashing, and piercing

damage_immunitiespoison

condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Grinding Maws,desc: The plaresh can burrow through harder substances such as wood, stone, or even metal. While doing so its burrow speed is reduced to half, and it creates a cluster of bore holes that leaves the material porous and weak. The material has -5 to its AC and half the usual hp.,name: Magic Resistance,desc: The plaresh has advantage on saving throws against spells and other magical effects.,name: Swarm,desc: The plaresh can occupy another creature's space and vice versa, and the plaresh can move through any opening large enough for a Tiny worm. The plaresh can't regain hp or gain temporary hp.

spell_list

page_no89

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 89
Other formats: JSON

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