Plaresh
Medium Fiend (demon), chaotic evil (CR 3)Armor Class 15 natural armor
Hit Points 30 (4d8+12)
Speed 30 ft., swim 30 ft., burrow 30 ft.
2 (-4)
17 (+3)
16 (+3)
6 (-2)
12 (+1)
3 (-4)
Skills
Senses blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 11
Languages understands Abyssal but can't speak
Challenge Rating 3
Actions
Bites.
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the target is wearing nonmagical armor, the armor takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.
Infest Corpse (Recharges after a Long Rest).
The plaresh targets one dead humanoid in its space. The body is destroyed, and a new plaresh rises from the corpse. The newly created plaresh is free-willed but usually joins its creator.
sizeMedium
typeFiend
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning; bludgeoning, slashing, and piercing
damage_immunitiespoison
condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Grinding Maws,desc: The plaresh can burrow through harder substances such as wood, stone, or even metal. While doing so its burrow speed is reduced to half, and it creates a cluster of bore holes that leaves the material porous and weak. The material has -5 to its AC and half the usual hp.,name: Magic Resistance,desc: The plaresh has advantage on saving throws against spells and other magical effects.,name: Swarm,desc: The plaresh can occupy another creature's space and vice versa, and the plaresh can move through any opening large enough for a Tiny worm. The plaresh can't regain hp or gain temporary hp.
spell_list
page_no89
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 89