Priest

Medium Humanoid, (CR 2)

Armor Class 14

Hit Points 32 (5d8+10)🎲

Speed 30 ft.


STR

12 (+1)

DEX

10 (+0)

CON

14 (+2)

INT

12 (+1)

WIS

16 (+3)

CHR

12 (+1)


Skills

Senses passive Perception 13

Languages any two

Challenge Rating 2

Actions

Mace.

Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.

Sacred Flame (Cantrip; V, S).

One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.

Guiding Bolt (1st-Level; V, S).

Ranged Spell Attack: +5 to hit range 120 ft. one target. Hit: 14 (4d6) radiant damage and the next attack roll made against the target before the end of the priests next turn has advantage.

Dispel Magic (3rd-Level; V, S).

The priest scours the magic from one creature object or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the priest makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.

Spirit Guardians (3rd-Level; V, S, M, Concentration).

Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save5

charisma_save3

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spellcasting,desc: The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13 +5 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony detect evil and good guiding bolt healing word 2nd-level (3 slots): lesser restoration zone of truth 3rd-level (2 slots): dispel magic spirit guardians

spell_list

page_no488

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 488
Other formats: JSON

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