Pseudodragon
Tiny Dragon, (CR 1/4)Armor Class 13
Hit Points 7 (2d4+2)
Speed 15 ft., fly 60 ft.
6 (-2)
14 (+2)
12 (+1)
10 (+0)
12 (+1)
10 (+0)
Skills
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 16
Languages understands Common and Draconic but can't speak
Challenge Rating 1/4
Actions
Sting.
Melee Weapon Attack: +4 to hit reach 5 ft. one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.
Telepathic Static (3/Day).
The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.
sizeTiny
typeDragon
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Limited Telepathy,desc: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.,name: Magic Resistance,desc: The pseudodragon has advantage on saving throws against spells and other magical effects.
spell_list
page_no363
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 363