Psoglav Demon

Large Fiend (demon), chaotic evil (CR 7)

Armor Class 17 natural armor

Hit Points 115 (11d10+55)🎲

Speed 40 ft., fly 60 ft.


STR

21 (+5)

DEX

23 (+6)

CON

20 (+5)

INT

16 (+3)

WIS

19 (+4)

CHR

18 (+4)


Skills acrobatics 9, intimidation 7, perception 6, stealth 9

Senses blindsight 30 ft., darkvision 60 ft., passive Perception 16

Languages Common, Infernal; telepathy 60 ft.

Challenge Rating 7

Actions

Multiattack.

The psoglav demon makes three bite attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5).

Shadow Stealing Ray (Recharge 5-6).

The psoglav emits a beam from its single eye. One target within 60 feet of the psoglav is hit automatically by the ray. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. The target's shadow stays in the space the target was originally in, and acts as an undead shadow under the command of the psoglav demon. If the creature hit with the shadow stealing ray flees the encounter, it is without a natural shadow for 1d12 days before the undead shadow fades and the creature's natural shadow returns. The undead shadow steals the body of its creature of origin if that creature is killed during the encounter; in that case, the creature's alignment shifts to evil and it falls under the command of the psoglav. The original creature regains its natural shadow immediately if the undead shadow is slain. A creature can only have its shadow stolen by the shadow stealing ray once per day, even if hit by the rays of two different psoglav demons, but it can be knocked back by it every time it is hit.


sizeLarge

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save9

constitution_save8

intelligence_save

wisdom_save7

charisma_save7

perception6

damage_vulnerabilities

damage_resistancescold, lightning

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: the psoglav's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components: 1/day: greater invisibility,name: Magic Weapon,desc: The psoglav's weapon attacks are magical.,name: Shadow Door (4/Day),desc: The psoglav has the ability to travel between shadows as if by means of a dimension door spell. The magical transport must begin and end in an area with at least some dim light. The shadow door can span a maximum of 90 feet.

spell_list

page_no79

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 79
Other formats: JSON

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