Quickserpent

Large Beast, unaligned (CR 4)

Armor Class 15 natural armor

Hit Points 102 (12d10+36)šŸŽ²

Speed 40 ft., burrow 20 ft., climb 20 ft.


STR

20 (+5)

DEX

12 (+1)

CON

17 (+3)

INT

5 (-3)

WIS

14 (+2)

CHR

7 (-2)


Skills stealth 3

Senses tremorsense 60 ft., passive Perception 12

Languages understands Terran but canā€™t speak

Challenge Rating 4

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage.

Constrict.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. Until this grapple ends, the creature is restrained, and the quickserpent canā€™t constrict another target.

Quicksand Pit (Recharge 5-6).

The quickserpent turns a 10-foot cube of natural mud or loose stone into a pit of quicksand. Each creature in the area when the quickserpent creates the pit must succeed on a DC 15 Dexterity saving throw or sink 1d4 feet into the quicksand and become restrained. A creature that successfully saves moves to the pitā€™s edge as it is formed. A creature that enters the quicksand for the first time on a turn or starts its turn in the quicksand it sinks 1d4 feet and is restrained. A creature that is completely submerged in quicksand canā€™t breathe.

A restrained creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the edge of the quicksand. A creature within 5 feet of the quicksand can take an action to pull a creature out of the quicksand. Doing so requires a successful DC 15 Strength check, and the quickserpent has advantage on attack rolls against the creature until the end of the creatureā€™s next turn.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Swamp Camouflage,desc: The quickserpent has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

spell_list

page_no303

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 303
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