Quickserpent
Large Beast, unaligned (CR 4)Armor Class 15 natural armor
Hit Points 102 (12d10+36)
Speed 40 ft., burrow 20 ft., climb 20 ft.
20 (+5)
12 (+1)
17 (+3)
5 (-3)
14 (+2)
7 (-2)
Skills stealth 3
Senses tremorsense 60 ft., passive Perception 12
Languages understands Terran but canāt speak
Challenge Rating 4
Actions
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage.
Constrict.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. Until this grapple ends, the creature is restrained, and the quickserpent canāt constrict another target.
Quicksand Pit (Recharge 5-6).
The quickserpent turns a 10-foot cube of natural mud or loose stone into a pit of quicksand. Each creature in the area when the quickserpent creates the pit must succeed on a DC 15 Dexterity saving throw or sink 1d4 feet into the quicksand and become restrained. A creature that successfully saves moves to the pitās edge as it is formed. A creature that enters the quicksand for the first time on a turn or starts its turn in the quicksand it sinks 1d4 feet and is restrained. A creature that is completely submerged in quicksand canāt breathe.
A restrained creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the edge of the quicksand. A creature within 5 feet of the quicksand can take an action to pull a creature out of the quicksand. Doing so requires a successful DC 15 Strength check, and the quickserpent has advantage on attack rolls against the creature until the end of the creatureās next turn.
sizeLarge
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Swamp Camouflage,desc: The quickserpent has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
spell_list
page_no303
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 303