Rat King
Medium Monstrosity, chaotic evil (CR 5)Armor Class 14 natural armor
Hit Points 76 (9d8+36)
Speed 30 ft., burrow 20 ft.
6 (-2)
16 (+3)
18 (+4)
11 (+0)
15 (+2)
16 (+3)
Skills stealth 6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Thieves' Cant
Challenge Rating 5
Actions
Multiattack.
The rat king makes four bite attacks.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and a bitten creature must succeed on a DC 15 Constitution saving throw or be infected with a disease. A diseased creature gains one level of exhaustion immediately. When the creature finishes a long rest, it must repeat the saving throw. On a failure, the creature gains another level of exhaustion. On a success, the disease does not progress. The creature recovers from the disease if its saving throw succeeds after two consecutive long rests or if it receives a lesser restoration spell or comparable magic. The creature then recovers from one level of exhaustion after each long rest.
Summon Swarm (1/Day).
The rat king summons three swarms of rats. The swarms appear immediately within 60 feet of the rat king. They can appear in spaces occupied by other creatures. The swarms act as allies of the rat king. They remain for 1 hour or until the rat king dies.
sizeMedium
typeMonstrosity
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, slashing
damage_immunitiespoison
condition_immunitiescharmed, frightened, paralyzed, petrified, prone, restrained, stunned
cr5
reactionsname: Absorption,desc: When the rat king does damage to a rat or rat swarm, it can absorb the rat, or part of the swarm, into its own mass. The rat king regains hit points equal to the damage it did to the rat or swarm.
legendary_desc
legendary_actions
special_abilitiesname: Keen Smell,desc: The rat king has advantage on Wisdom (Perception) checks that rely on smell.,name: Plague of Ill Omen,desc: The rat king radiates a magical aura of misfortune in a 30-foot radius. A foe of the rat king that starts its turn in the aura must make a successful DC 14 Charisma saving throw or be cursed with bad luck until the start of its next turn. When a cursed character makes an attack roll, ability check, or saving throw, it must subtract 1d4 from the result.
spell_list
page_no318
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 318