Rat King

Medium Monstrosity, chaotic evil (CR 5)
Illustration of Rat King Captivating Caption

Armor Class 14 natural armor

Hit Points 76 (9d8+36)🎲

Speed 30 ft., burrow 20 ft.


STR

6 (-2)

DEX

16 (+3)

CON

18 (+4)

INT

11 (+0)

WIS

15 (+2)

CHR

16 (+3)


Skills stealth 6

Senses darkvision 60 ft., passive Perception 12

Languages Common, Thieves' Cant

Challenge Rating 5

Actions

Multiattack.

The rat king makes four bite attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and a bitten creature must succeed on a DC 15 Constitution saving throw or be infected with a disease. A diseased creature gains one level of exhaustion immediately. When the creature finishes a long rest, it must repeat the saving throw. On a failure, the creature gains another level of exhaustion. On a success, the disease does not progress. The creature recovers from the disease if its saving throw succeeds after two consecutive long rests or if it receives a lesser restoration spell or comparable magic. The creature then recovers from one level of exhaustion after each long rest.

Summon Swarm (1/Day).

The rat king summons three swarms of rats. The swarms appear immediately within 60 feet of the rat king. They can appear in spaces occupied by other creatures. The swarms act as allies of the rat king. They remain for 1 hour or until the rat king dies.


sizeMedium

typeMonstrosity

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, slashing

damage_immunitiespoison

condition_immunitiescharmed, frightened, paralyzed, petrified, prone, restrained, stunned

cr5

reactionsname: Absorption,desc: When the rat king does damage to a rat or rat swarm, it can absorb the rat, or part of the swarm, into its own mass. The rat king regains hit points equal to the damage it did to the rat or swarm.

legendary_desc

legendary_actions

special_abilitiesname: Keen Smell,desc: The rat king has advantage on Wisdom (Perception) checks that rely on smell.,name: Plague of Ill Omen,desc: The rat king radiates a magical aura of misfortune in a 30-foot radius. A foe of the rat king that starts its turn in the aura must make a successful DC 14 Charisma saving throw or be cursed with bad luck until the start of its next turn. When a cursed character makes an attack roll, ability check, or saving throw, it must subtract 1d4 from the result.

spell_list

page_no318

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 318
Other formats: JSON

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