Red Hag

Medium Fey, neutral evil (CR 7)

Armor Class 15 natural armor

Hit Points 119 (14d8+56)🎲

Speed 30 ft., swim 30 ft.


STR

19 (+4)

DEX

16 (+3)

CON

18 (+4)

INT

18 (+4)

WIS

22 (+6)

CHR

15 (+2)


Skills arcana 9, deception 5, insight 7, perception 9

Senses blood sense 90 ft., darkvision 60 ft., passive Perception 16

Languages Common, Druidic, Giant

Challenge Rating 7

Actions

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.

Siphoning Aura (Recharge 5-6).

The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.


sizeMedium

typeFey

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception9

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiescharmed, poisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The hag can breathe air and water.,name: Spellcasting,desc: the hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared: cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip 1st level (4 slots): cure wounds, entangle, speak with animals 2nd level (3 slots): barkskin, flame blade, lesser restoration 3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone 4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain,name: Magic Resistance,desc: The hag has advantage on saving throws against spells and other magical effects.,name: Blood Sense,desc: A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.

spell_list

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document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 244
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