Reef Shark

Medium Beast, unaligned (CR 1/2)

Armor Class 12 natural armor

Hit Points 22 (4d8+1)🎲

Speed swim 40 ft.


STR

14 (+2)

DEX

13 (+1)

CON

13 (+1)

INT

1 (-5)

WIS

10 (+0)

CHR

4 (-3)


Skills perception 2

Senses blindsight 30 ft., passive Perception 12

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


sizeMedium

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Pack Tactics,desc: The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.,name: Water Breathing,desc: The shark can breathe only underwater.

spell_list

page_no387

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 387
Other formats: JSON

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