Righteous Sentinel
Large Construct, lawful good (CR 9)Armor Class 15 natural armor
Hit Points 104 (11d10+44)
Speed 30 ft.
21 (+5)
10 (+0)
18 (+4)
8 (-1)
11 (+0)
3 (-4)
Skills perception 6
Senses darkvision 120 ft., passive Perception 16
Languages Celestial, Common
Challenge Rating 9
Actions
Multiattack.
The righteous sentinel makes two slam attacks.
Slam.
Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Warp Reflection (Recharge 6).
The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinelās shield, the target must make a DC 15 Wisdom saving throw. On a failure, the target takes 22 (4d10) psychic damage and is frightened for 1 minute. On a success, the target takes half the damage and isnāt frightened. An evil-aligned target has disadvantage on this saving throw. At the start of each of the frightened creatureās turns, it takes 11 (2d10) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeLarge
typeConstruct
group
alignmentlawful good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception6
damage_vulnerabilitiesthunder
damage_resistances
damage_immunitiespoison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
cr9
reactionsname: Reflective Retribution,desc: The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attack misses, the attacker takes 11 (2d10) psychic damage.
legendary_desc
legendary_actions
special_abilitiesname: Immutable Form,desc: The sentinel is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The sentinel has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The sentinelās weapon attacks are magical.,name: Reflective Aggression,desc: The sentinel has disadvantage on attack rolls against creatures that havenāt hit it within the last minute. In addition, it has advantage on attack rolls against a creature if the creature dealt damage to it in the previous round.,name: Spell-Deflecting Mirror,desc: Any time the sentinel is targeted by a ranged spell attack roll, roll a d6. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target.
spell_list
page_no307
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 307