Righteous Sentinel

Large Construct, lawful good (CR 9)

Armor Class 15 natural armor

Hit Points 104 (11d10+44)šŸŽ²

Speed 30 ft.


STR

21 (+5)

DEX

10 (+0)

CON

18 (+4)

INT

8 (-1)

WIS

11 (+0)

CHR

3 (-4)


Skills perception 6

Senses darkvision 120 ft., passive Perception 16

Languages Celestial, Common

Challenge Rating 9

Actions

Multiattack.

The righteous sentinel makes two slam attacks.

Slam.

Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Warp Reflection (Recharge 6).

The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinelā€™s shield, the target must make a DC 15 Wisdom saving throw. On a failure, the target takes 22 (4d10) psychic damage and is frightened for 1 minute. On a success, the target takes half the damage and isnā€™t frightened. An evil-aligned target has disadvantage on this saving throw. At the start of each of the frightened creatureā€™s turns, it takes 11 (2d10) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeLarge

typeConstruct

group

alignmentlawful good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception6

damage_vulnerabilitiesthunder

damage_resistances

damage_immunitiespoison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

cr9

reactionsname: Reflective Retribution,desc: The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attack misses, the attacker takes 11 (2d10) psychic damage.

legendary_desc

legendary_actions

special_abilitiesname: Immutable Form,desc: The sentinel is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The sentinel has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The sentinelā€™s weapon attacks are magical.,name: Reflective Aggression,desc: The sentinel has disadvantage on attack rolls against creatures that havenā€™t hit it within the last minute. In addition, it has advantage on attack rolls against a creature if the creature dealt damage to it in the previous round.,name: Spell-Deflecting Mirror,desc: Any time the sentinel is targeted by a ranged spell attack roll, roll a d6. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target.

spell_list

page_no307

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 307
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