Ruby Ooze

Medium Ooze, unaligned (CR 6)

Armor Class 9

Hit Points 93 (11d8+44)🎲

Speed 20 ft., climb 20 ft.


STR

14 (+2)

DEX

8 (-1)

CON

18 (+4)

INT

2 (-4)

WIS

6 (-2)

CHR

1 (-5)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages -

Challenge Rating 6

Actions

Multiattack.

The ruby ooze makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.

Acid Spray (Recharge 5-6).

The ooze sprays its bright red protoplasm in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, the creature takes 21 (6d6) acid damage and is restrained as its flesh begins to turn into a translucent ruby-like stone. On a success, the creature takes half the damage and isn't restrained. The restrained creature must make a DC 15 Constitution saving throw at the end of its next turn, taking 21 (6d6) acid damage and becoming petrified on a failure or ending the effect on a success.


sizeMedium

typeOoze

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitieslightning

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesacid, fire

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, prone

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Ambusher,desc: The ooze has advantage on attack rolls against any creature it has surprised.,name: Amorphous,desc: The ooze can move through a space as narrow as 1 inch wide without squeezing.,name: Corrosive Form,desc: A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 7 (2d6) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze is coated in a corrosive red slime. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round.,name: False Appearance,desc: While the ooze remains motionless, it is indistinguishable from a pile of rubies.,name: Spider Climb,desc: The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

spell_list

page_no286

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 286
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