Rust Monster
Medium Monstrosity, (CR 1/2)Armor Class 15
Hit Points 27 (5d8+5)
Speed 40 ft.
12 (+1)
12 (+1)
12 (+1)
2 (-4)
12 (+1)
6 (-2)
Skills
Senses darkvision 60 ft., passive Perception 11
Challenge Rating 1/2
Actions
Antennae.
The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.
Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit.
If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.
Bite.
Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 5 (1d8 + 1) piercing damage.
sizeMedium
typeMonstrosity
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactionsname: Defensive Bite,desc: When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.
legendary_desc
legendary_actions
special_abilitiesname: Metal Detection,desc: The rust monster can smell metal within 30 feet.,name: Rust Metal,desc: A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
spell_list
page_no375
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 375