Sahuagin
Medium Humanoid (sahuagin), lawful evil (CR 1/2)Armor Class 12 natural armor
Hit Points 22 (4d8+4)
Speed 30 ft., swim 40 ft.
13 (+1)
11 (+0)
12 (+1)
12 (+1)
13 (+1)
9 (-1)
Skills perception 5
Senses darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge Rating 1/2
Actions
Multiattack.
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
sizeMedium
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Frenzy,desc: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.,name: Limited Amphibiousness,desc: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.,name: Shark Telepathy,desc: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
spell_list
page_no343
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 343