Sahuagin

Medium Humanoid (sahuagin), lawful evil (CR 1/2)
Illustration of Sahuagin Captivating Caption

Armor Class 12 natural armor

Hit Points 22 (4d8+4)🎲

Speed 30 ft., swim 40 ft.


STR

13 (+1)

DEX

11 (+0)

CON

12 (+1)

INT

12 (+1)

WIS

13 (+1)

CHR

9 (-1)


Skills perception 5

Senses darkvision 120 ft., passive Perception 15

Languages Sahuagin

Challenge Rating 1/2

Actions

Multiattack.

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


sizeMedium

typeHumanoid

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.,name: Limited Amphibiousness,desc: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.,name: Shark Telepathy,desc: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

spell_list

page_no343

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 343
Other formats: JSON

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