Salamander
Large Elemental, neutral evil (CR 5)Armor Class 15 natural armor
Hit Points 90 (12d10+24)
Speed 30 ft.
18 (+4)
14 (+2)
15 (+2)
11 (+0)
10 (+0)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge Rating 5
Actions
Multiattack.
The salamander makes two attacks: one with its spear and one with its tail.
Spear.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
sizeLarge
typeElemental
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiescold
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesfire
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Heated Body,desc: A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.,damage_dice: 2d6,name: Heated Weapons,desc: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
spell_list
page_no344
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 344