Sammael
Medium Celestial, neutral good (CR 7)Armor Class 16 natural armor
Hit Points 104 (16d8+32)
Speed 30 ft., fly 40 ft.
18 (+4)
10 (+0)
14 (+2)
10 (+0)
19 (+4)
12 (+1)
Skills insight 7, perception 7
Senses darkvision 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Challenge Rating 7
Actions
Multiattack.
The sammael makes two melee attacks.
Greataxe (Executioner Form Only).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
Slam (Destructor Form Only).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the angel.
Whip (Punisher Form Only).
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. A creature's hp maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or long rest.
sizeMedium
typeCelestial
group
alignmentneutral good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save7
charisma_save4
perception7
damage_vulnerabilities
damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, exhaustion, frightened
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Angelic Weapons,desc: The sammael's weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).,name: Sacred Duty,desc: The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. * Destructor. The sammael's purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. * Executioner. The sammael's purpose is to slay a specific creature. The angel has advantage on attack rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. * Punisher. The sammael's purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity's choosing. A creature reduced to 0 hp by the angel loses 3 (1d6) Charisma as its body is horribly scarred by the deity's retribution. The scars last until the creature is cured by the greater restoration spell or similar magic.
spell_list
page_no19
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 19