Sammael

Medium Celestial, neutral good (CR 7)

Armor Class 16 natural armor

Hit Points 104 (16d8+32)🎲

Speed 30 ft., fly 40 ft.


STR

18 (+4)

DEX

10 (+0)

CON

14 (+2)

INT

10 (+0)

WIS

19 (+4)

CHR

12 (+1)


Skills insight 7, perception 7

Senses darkvision 120 ft., passive Perception 17

Languages all, telepathy 120 ft.

Challenge Rating 7

Actions

Multiattack.

The sammael makes two melee attacks.

Greataxe (Executioner Form Only).

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.

Slam (Destructor Form Only).

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the angel.

Whip (Punisher Form Only).

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. A creature's hp maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or long rest.


sizeMedium

typeCelestial

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save7

charisma_save4

perception7

damage_vulnerabilities

damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Angelic Weapons,desc: The sammael's weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).,name: Sacred Duty,desc: The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. * Destructor. The sammael's purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. * Executioner. The sammael's purpose is to slay a specific creature. The angel has advantage on attack rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. * Punisher. The sammael's purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity's choosing. A creature reduced to 0 hp by the angel loses 3 (1d6) Charisma as its body is horribly scarred by the deity's retribution. The scars last until the creature is cured by the greater restoration spell or similar magic.

spell_list

page_no19

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 19
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