Satyr

Medium Fey, chaotic neutral (CR 1/2)
Illustration of Satyr Captivating Caption

Armor Class 14 leather armor

Hit Points 31 (7d8)🎲

Speed 40 ft.


STR

12 (+1)

DEX

16 (+3)

CON

11 (+0)

INT

12 (+1)

WIS

10 (+0)

CHR

14 (+2)


Skills perception 2, performance 6, stealth 5

Senses passive Perception 12

Languages Common, Elvish, Sylvan

Challenge Rating 1/2

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes.

Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.


sizeMedium

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The satyr has advantage on saving throws against spells and other magical effects.

spell_list

page_no344

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 344
Other formats: JSON

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