Satyr
Medium Fey, chaotic neutral (CR 1/2)Armor Class 14 leather armor
Hit Points 31 (7d8)
Speed 40 ft.
12 (+1)
16 (+3)
11 (+0)
12 (+1)
10 (+0)
14 (+2)
Skills perception 2, performance 6, stealth 5
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge Rating 1/2
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes.
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
sizeMedium
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The satyr has advantage on saving throws against spells and other magical effects.
spell_list
page_no344
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 344