Savior Lumen
Large Celestial, chaotic good (CR 5)Armor Class 15
Hit Points 114 (12d10+48)
Speed 20 ft., swim 30 ft., fly 50 ft., burrow 20 ft.
14 (+2)
20 (+5)
18 (+4)
10 (+0)
15 (+2)
16 (+3)
Skills perception 2
Senses darkvision 120', passive Perception 15
Languages Celestial, Common, telepathy 60'
Challenge Rating 5
Actions
Flurry of Tools.
Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarmâs space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer.
Dismantle.
Destroys up to a 5 ft. cube of nonmagical debris structure or object that isnât being worn or carried.
Spellcasting.
Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall
sizeLarge
typeCelestial
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save7
intelligence_save
wisdom_save5
charisma_save6
perception2
damage_vulnerabilities
damage_resistancesacid, bludgeoning, cold, fire, piercing, radiant, slashing
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Fleeting Memory,desc: When it leaves creatureâs sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.,name: Illumination,desc: Bright light in 20' radius and dim light an extra 20'.,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Swarm,desc: Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.,name: Team Effort,desc: Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.
spell_list
page_no335
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 335