Savior Lumen

Large Celestial, chaotic good (CR 5)

Armor Class 15

Hit Points 114 (12d10+48)🎲

Speed 20 ft., swim 30 ft., fly 50 ft., burrow 20 ft.


STR

14 (+2)

DEX

20 (+5)

CON

18 (+4)

INT

10 (+0)

WIS

15 (+2)

CHR

16 (+3)


Skills perception 2

Senses darkvision 120', passive Perception 15

Languages Celestial, Common, telepathy 60'

Challenge Rating 5

Actions

Flurry of Tools.

Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm’s space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer.

Dismantle.

Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn’t being worn or carried.

Spellcasting.

Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall


sizeLarge

typeCelestial

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save7

intelligence_save

wisdom_save5

charisma_save6

perception2

damage_vulnerabilities

damage_resistancesacid, bludgeoning, cold, fire, piercing, radiant, slashing

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Fleeting Memory,desc: When it leaves creature’s sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.,name: Illumination,desc: Bright light in 20' radius and dim light an extra 20'.,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Swarm,desc: Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.,name: Team Effort,desc: Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.

spell_list

page_no335

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 335
Other formats: JSON

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