Scorchrunner Jackal
Medium Monstrosity, unaligned (CR 1)Armor Class 13
Hit Points 38 (7d8+7)
Speed 30 ft.
9 (-1)
16 (+3)
12 (+1)
4 (-3)
14 (+2)
10 (+0)
Skills perception 2
Senses passive Perception 14
Languages —
Challenge Rating 1
Actions
Multiattack.
Two Bite or Flame Ray attacks.
Bite.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
Flame Ray.
Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.
sizeMedium
typeMonstrosity
group
alignmentunaligned
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save4
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiesfire
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Day Hunter,desc: When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.
spell_list
page_no340
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 340