Scorchrunner Jackal

Medium Monstrosity, unaligned (CR 1)

Armor Class 13

Hit Points 38 (7d8+7)🎲

Speed 30 ft.


STR

9 (-1)

DEX

16 (+3)

CON

12 (+1)

INT

4 (-3)

WIS

14 (+2)

CHR

10 (+0)


Skills perception 2

Senses passive Perception 14

Languages

Challenge Rating 1

Actions

Multiattack.

Two Bite or Flame Ray attacks.

Bite.

Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.

Flame Ray.

Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.


sizeMedium

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save5

constitution_save

intelligence_save

wisdom_save4

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Day Hunter,desc: When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.

spell_list

page_no340

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 340
Other formats: JSON

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