Scorpion Cultist
Medium Humanoid (any race), neutral (CR 1/2)Armor Class 13 leather armor
Hit Points 19 (3d8+6)
Speed 30 ft.
11 (+0)
14 (+2)
15 (+2)
10 (+0)
13 (+1)
10 (+0)
Skills deception 2, perception 3, stealth 4
Senses passive Perception 13
Languages Common
Challenge Rating 1/2
Actions
Multiattack.
The scorpion cultist makes two melee attacks or two ranged attacks.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling.
Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
sizeMedium
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistancespoison
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Senses,desc: The scorpion cultist has advantage on Wisdom (Perception) checks.
spell_list
page_no425
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 425