Scorpion Cultist

Medium Humanoid (any race), neutral (CR 1/2)

Armor Class 13 leather armor

Hit Points 19 (3d8+6)🎲

Speed 30 ft.


STR

11 (+0)

DEX

14 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

13 (+1)

CHR

10 (+0)


Skills deception 2, perception 3, stealth 4

Senses passive Perception 13

Languages Common

Challenge Rating 1/2

Actions

Multiattack.

The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling.

Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


sizeMedium

typeHumanoid

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancespoison

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Senses,desc: The scorpion cultist has advantage on Wisdom (Perception) checks.

spell_list

page_no425

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 425
Other formats: JSON

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