Scroll Mummy

Medium Undead, neutral (CR 6)

Armor Class 12 natural armor

Hit Points 105 (14d8+42)🎲

Speed 30 ft.


STR

16 (+3)

DEX

8 (-1)

CON

17 (+3)

INT

18 (+4)

WIS

11 (+0)

CHR

14 (+2)


Skills arcana 7, history 7

Senses darkvision 60 ft., passive Perception 10

Languages the languages it knew in life

Challenge Rating 6

Actions

Multiattack.

The scroll mummy makes two spell-siphoning fist attacks.

Spell-Siphoning Fist.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 11 (2d10) force damage. If the target is a spellcaster, it must succeed on a DC 15 Charisma saving throw or lose one random unused spell slot. The scroll mummy inscribes one of the spellcaster’s spells of that slot level onto the parchment wrappings that cover its body (see the Scroll Body trait).


sizeMedium

typeUndead

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save3

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesfire, necrotic, poison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The scroll mummy has advantage on saving throws against spells and other magical effects.,name: Scroll Body,desc: The scroll mummy can inscribe a spell from a spellbook or scroll onto the parchment wrappings that cover its body as if copying a spell into a spellbook. Alternatively, it can inscribe a spell another spellcaster knows or has prepared onto its body by striking the spellcaster with its Spell-Siphoning Fist (see below). If the scroll mummy inscribes a spell with its Spell-Siphoning Fist, the inscription is free and happens immediately. The scroll mummy can use any spell it has inscribed onto its body once per day.,name: Innate Spellcasting,desc: The scroll mummy’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components: At will: comprehend languages, fire bolt, mage hand, prestidigitation, ray of sickness 5/day each: hold person, inflict wounds, scorching ray 3/day each: bestow curse, fear 1/day each: black tentacles, confusion

spell_list

page_no0

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 20
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