Sea Hag
Medium Fey, (CR 2)Armor Class 14
Hit Points 52 (7d8+21)
Speed 30 ft., swim 40 ft.
16 (+3)
12 (+1)
16 (+3)
12 (+1)
12 (+1)
16 (+3)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages Aquan, Common, Giant
Challenge Rating 2
Actions
Claws.
Melee Weapon Attack: +5 to hit reach 5 ft. one creature. Hit: 10 (2d6 + 3) slashing damage.
Death Glare (Gaze).
One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw the creature drops to 0 hit points. On a success the creature takes 7 (2d6) psychic damage.
sizeMedium
typeFey
group
alignment
strength_save
dexterity_save
constitution_save5
intelligence_save
wisdom_save3
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The hag can breathe air and water.,name: Curse,desc: A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature.,name: Innate Spellcasting,desc: The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying
spell_list
page_no271
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 271