Sea Hag

Medium Fey, (CR 2)

Armor Class 14

Hit Points 52 (7d8+21)🎲

Speed 30 ft., swim 40 ft.


STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

12 (+1)

WIS

12 (+1)

CHR

16 (+3)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages Aquan, Common, Giant

Challenge Rating 2

Actions

Claws.

Melee Weapon Attack: +5 to hit reach 5 ft. one creature. Hit: 10 (2d6 + 3) slashing damage.

Death Glare (Gaze).

One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw the creature drops to 0 hit points. On a success the creature takes 7 (2d6) psychic damage.


sizeMedium

typeFey

group

alignment

strength_save

dexterity_save

constitution_save5

intelligence_save

wisdom_save3

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The hag can breathe air and water.,name: Curse,desc: A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature.,name: Innate Spellcasting,desc: The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying

spell_list

page_no271

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 271
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