Selang
Medium Fey, chaotic evil (CR 4)Armor Class 15 natural armor
Hit Points 76 (9d8+36)
Speed 40 ft.
18 (+4)
15 (+2)
18 (+4)
12 (+1)
14 (+2)
19 (+4)
Skills perception 6, performance 8
Senses darkvision 60 ft., passive Perception 16
Languages Common, Elvish, Sylvan, Void Speech
Challenge Rating 4
Actions
Multiattack.
The selang makes two dagger attacks or two shortbow attacks.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus sleep poison.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 5 (1d6 + 2) piercing damage plus sleep poison.
Sleep Poison.
An injured creature must succeed on a DC 14 Constitution saving throw or be poisoned for 2d6 rounds. A creature poisoned in this way is unconscious. An unconscious creature wakes if it takes damage, or if a creature uses its action to shake it awake.
Alien Piping.
A selang can confuse and injure its enemies by playing weird, ear-bending harmonies on alien pipes, made from the beaks, cartilage, and throat sacs of a dorreq. When the selang plays a tune on these pipes, all creatures within 60 feet must make a successful DC 14 Wisdom saving throw or be affected by contagion, confusion, irresistible dance, or hideous laughter, depending on what alien and otherworldly music the dark satyr chooses to play. A creature that saves successfully against this psychic effect is immune to the piping for 24 hours. The selang can use each of these spell-like effects once per day.
sizeMedium
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save4
constitution_save6
intelligence_save
wisdom_save
charisma_save6
perception6
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesacid, lightning
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: the selang's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: at will: dancing lights, minor illusion 3/day each: alter self, fear, sleep, suggestion
spell_list
page_no341
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document__slugtob
document__titleTome of Beasts
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Tome of Beasts, page no. 341