Serpentfolk of Yig
Medium Humanoid, neutral evil (CR 1)Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
11 (+0)
14 (+2)
11 (+0)
14 (+2)
11 (+0)
14 (+2)
Skills deception 6, perception 2, stealth 4
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Draconic, Infernal, Void Speech
Challenge Rating 1
Actions
Multiattack.
The serpentfolk makes two attacks: one with its bite and one with its scimitar.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
sizeMedium
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save4
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The serpentfolk has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self
spell_list
page_no324
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 324