Serpentfolk of Yig

Medium Humanoid, neutral evil (CR 1)

Armor Class 12

Hit Points 40 (9d8)🎲

Speed 30 ft.


STR

11 (+0)

DEX

14 (+2)

CON

11 (+0)

INT

14 (+2)

WIS

11 (+0)

CHR

14 (+2)


Skills deception 6, perception 2, stealth 4

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common, Draconic, Infernal, Void Speech

Challenge Rating 1

Actions

Multiattack.

The serpentfolk makes two attacks: one with its bite and one with its scimitar.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


sizeMedium

typeHumanoid

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save4

perception2

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The serpentfolk has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self

spell_list

page_no324

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 324
Other formats: JSON

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