Servant of the Unsated God

Medium Undead, neutral evil (CR 4)

Armor Class 17 breastplate, shield

Hit Points 82 (11d8+33)šŸŽ²

Speed 30 ft.


STR

17 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

11 (+0)

WIS

16 (+3)

CHR

12 (+1)


Skills deception 3, history 2, religion 2, stealth 3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Darakhul

Challenge Rating 4

Actions

Multiattack.

The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.

Mace of the Devourer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated Godā€™s power while in the servantā€™s hands.

Light Crossbow.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Hungering Strike (Recharge 5-6).

A shadowy jaw superimposes over the servant of the Unsated Godā€™s mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Inescapable Hunger,desc: Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage.,name: Master of Disguise,desc: A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench.,name: Stench,desc: Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creatureā€™s saving throw is successful or the effect ends for it, the creature is immune to the servantā€™s Stench for the next 24 hours. A servant using this ability canā€™t also benefit from Master of Disguise.,name: Sunlight Sensitivity,desc: While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Turning Defiance,desc: The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.,name: Spellcasting,desc: The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, protection from evil and good 2nd level (3 slots): blindness/deafness, hold person, spiritual weapon

spell_list

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document__titleTome of Beasts 2

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Tome of Beasts 2, page no. 321
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ā† Serpopard Servant of the Vine ā†’