Sewer Weird

Large Elemental, neutral evil (CR 8)

Armor Class 15 natural armor

Hit Points 136 (16d10+48)🎲

Speed 30 ft., swim 60 ft.


STR

10 (+0)

DEX

19 (+4)

CON

17 (+3)

INT

5 (-3)

WIS

10 (+0)

CHR

3 (-4)


Skills perception 0

Senses darkvision 60', passive Perception 10

Languages Aquan

Challenge Rating 8

Actions

Multiattack.

Three Slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn.

Sewer Overflow (Recharge 5–6).

Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn’t infected).


sizeLarge

typeElemental

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistancesacid, cold; nonmagic B/P/S attacks

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Elemental Nature,desc: Doesn’t require air food drink or sleep.,name: Flammable Fumes,desc: If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.,name: Water Form,desc: Can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.

spell_list

page_no341

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 341
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