Shadow Elf Champion Warrior
Medium Humanoid, (CR 5)Armor Class 16
Hit Points 90 (12d8+36)
Speed 40 ft.
18 (+4)
18 (+4)
16 (+3)
10 (+0)
12 (+1)
14 (+2)
Skills
Senses passive Perception 14, darkvision 120 ft.
Languages any one
Challenge Rating 5
Actions
Multiattack.
The warrior attacks twice.
Shortsword.
Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
Hand Crossbow.
Ranged Weapon Attack: +7 to hit range 30/120 ft. one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
In the caverns and tunnels of the underworld, shadow elves conduct raids on rival settlements, using stealth and poison to gain the upper hand.
sizeMedium
typeHumanoid
group
alignment
strength_save7
dexterity_save7
constitution_save6
intelligence_save
wisdom_save4
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Shadow Elf Spellcasting,desc: The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:
spell_list
page_no497
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 497