Sharkjaw Skeleton

Large Undead, lawful evil (CR 1)

Armor Class 13 natural armor

Hit Points 45 (6d10+12)🎲

Speed 30 ft., swim 30 ft.


STR

16 (+3)

DEX

10 (+0)

CON

15 (+2)

INT

6 (-2)

WIS

8 (-1)

CHR

4 (-3)


Skills perception 1, stealth 2

Senses darkvision 60 ft., blindsense 30 ft., passive Perception 11

Languages understands the languages of its creator but can't speak

Challenge Rating 1

Actions

Multiattack.

The sharkjaw skeleton makes one bite attack and one claw attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.


sizeLarge

typeUndead

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilitiesbludgeoning

damage_resistances

damage_immunitiescold, necrotic, poison

condition_immunitiesexhaustion, poisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no350

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 350
Other formats: JSON

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