Sharkjaw Skeleton
Large Undead, lawful evil (CR 1)Armor Class 13 natural armor
Hit Points 45 (6d10+12)
Speed 30 ft., swim 30 ft.
16 (+3)
10 (+0)
15 (+2)
6 (-2)
8 (-1)
4 (-3)
Skills perception 1, stealth 2
Senses darkvision 60 ft., blindsense 30 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge Rating 1
Actions
Multiattack.
The sharkjaw skeleton makes one bite attack and one claw attack.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
sizeLarge
typeUndead
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilitiesbludgeoning
damage_resistances
damage_immunitiescold, necrotic, poison
condition_immunitiesexhaustion, poisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no350
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 350