Shockwing

Small Beast, unaligned (CR 1)

Armor Class 12

Hit Points 27 (5d6+10)🎲

Speed 25 ft., fly 30 ft.


STR

11 (+0)

DEX

15 (+2)

CON

14 (+2)

INT

3 (-4)

WIS

10 (+0)

CHR

7 (-2)


Skills perception 2, stealth 4

Senses darkvision 60 ft., passive Perception 12

Languages -

Challenge Rating 1

Actions

Multiattack.

The shockwing makes two proboscis attacks.

Proboscis.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.

Fulminating Wings (1/Day).

A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.


sizeSmall

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunitieslightning

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Antennae,desc: The giant moth has advantage on Wisdom (Perception) checks that rely on smell.,name: Charged,desc: At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

spell_list

page_no179

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 179
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