Simhamukha

Huge Celestial (dakini), chaotic good (CR 8)

Armor Class 16 natural armor

Hit Points 115 (11d12+44)🎲

Speed 50 ft.


STR

21 (+5)

DEX

15 (+2)

CON

19 (+4)

INT

12 (+1)

WIS

17 (+3)

CHR

19 (+4)


Skills perception 6

Senses truesight 120 ft., passive Perception 16

Languages all, telepathy 120 ft.

Challenge Rating 8

Actions

Multiattack.

The simhamukha makes two attacks with its kartika, or one with its kartika and one with its bite.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If this damage reduces ha the target to 0 hit points, the simhamukha kills the target by decapitating it.

Kartika.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Staff Sweep (Recharge 5-6).

Each creature within 15 feet of the simhamukha must succeed on a DC 16 Strength saving throw. On a failure, a creature takes 13 (3d8) bludgeoning damage and is knocked prone. On a success, it takes half the damage and isn't knocked prone.

Weird (Recharge 6).

The simhamukha draws upon the deepest fears and regrets of the creatures around it, creating illusions visible only to them. Each creature within 40 feet of the simhamukha, must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failure or ending the effect on itself on a success.


sizeHuge

typeCelestial

group

alignmentchaotic good

strength_save8

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save7

perception6

damage_vulnerabilities

damage_resistancescold, fire, lightning, psychic; bludgeoning, piericing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison, radiant

condition_immunitiespoisoned

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Weapons,desc: The simhamukha's weapon attacks are magical.,name: Magic Resistance,desc: The simhamukha has advantage on saving throws against spells and other magical effects.,name: Smite (3/Day),desc: When the simhamukha hits a creature with a melee attack, it can choose to deal an additional 9 (2d8) radiant damage.,name: Innate Spellcasting,desc: The simhamukha's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: aid, guidance, spiritual weapon 2/day each: confusion, searing smite, thunderous smite

spell_list

page_no70

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 70
Other formats: JSON

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