Skin Bat

Small Undead, neutral evil (CR 1/2)

Armor Class 13 natural armor

Hit Points 14 (4d6)🎲

Speed 10 ft., fly 40 ft.


STR

12 (+1)

DEX

16 (+3)

CON

10 (+0)

INT

2 (-4)

WIS

13 (+1)

CHR

6 (-2)


Skills perception 3

Senses darkvision 60 ft., passive Perception 13

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a successful DC 10 Constitution saving throw or be paralyzed for 1d4 rounds. In addition, the skin bat attaches itself to the target. The skin bat can't bite a different creature while it's attached, and its bite attack automatically hits a creature the skin bat is attached to. Removing a skin bat requires a successful DC 11 Strength check and inflicts 5 (1d4 + 3) slashing damage to the creature the bat is being removed from. A successful save renders the target immune to skin bat poison for 24 hours.


sizeSmall

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Summon Bat Swarm,desc: The high-frequency cries of a skin bat attract nearby mundane bats. When a skin bat faces danger, 0-3 (1d4 - 1) swarms of bats arrive within 1d6 rounds. These swarms are not under the skin bat's command, but they tend to reflexively attack whatever the skin bat is fighting.

spell_list

page_no87

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 87
Other formats: JSON

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