Skydancer

Medium Humanoid (any race), chaotic neutral (CR 5)

Armor Class 14

Hit Points 63 (14d8)🎲

Speed 30 ft., fly 60 ft.


STR

10 (+0)

DEX

18 (+4)

CON

10 (+0)

INT

12 (+1)

WIS

16 (+3)

CHR

11 (+0)


Skills

Senses passive Perception 16

Languages Common, Druidic, Primordial (Auran)

Challenge Rating 5

Actions

Multiattack.

The skydancer makes two skysail staff attacks.

Skysail Staff.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.


sizeMedium

typeHumanoid

groupElemental Wardens

alignmentchaotic neutral

strength_save

dexterity_save7

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactionsname: Slow Fall,desc: When the skydancer takes falling damage, it may reduce the damage by half.

legendary_desc

legendary_actions

special_abilitiesname: Evasion,desc: If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.,name: Flyby,desc: The skydancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Skysail,desc: The skydancer flies with a special weapon called a _skysail_ (see pg. 45). While the _skysail’s_ wings are extended, the skydancer can cast _levitate_ at will, and can spend an action to cast _fly_ on itself (no concentration required) for up to 1 minute once per day. This use of _fly_ instantly replenishes when in an area of powerful air elemental magic.,name: Spellcasting,desc: The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): guidance, shillelagh * 1st level (4 slots): fog cloud, entangle, jump * 2nd level (2 slots): gust of wind, skywrite

spell_listhttps://open5eapi.spetland.no/v1/spells/guidance/,https://open5eapi.spetland.no/v1/spells/shillelagh/,https://open5eapi.spetland.no/v1/spells/fog-cloud/,https://open5eapi.spetland.no/v1/spells/entangle/,https://open5eapi.spetland.no/v1/spells/jump/,https://open5eapi.spetland.no/v1/spells/gust-of-wind/

page_no129

document__license_urlhttp://open5e.com/legal

document__slugtaldorei

document__titleCritical Role: Tal’Dorei Campaign Setting

document__urlhttps://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/

Find the complete stats on: Open5e

Critical Role: Tal’Dorei Campaign Setting, page no. 129
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