Slithy Tove
Small Monstrosity, unaligned (CR 4)Armor Class 15 natural armor
Hit Points 91 (14d6+42)
Speed 40 ft., burrow 10 ft.
10 (+0)
20 (+5)
16 (+3)
5 (-3)
14 (+2)
9 (-1)
Skills perception 2
Senses darkvision 60', passive Perception 14
Languages understands Common but can’t speak
Challenge Rating 4
Actions
Multiattack.
Two Claws or one Claw and one Lick.
Claw.
Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage.
Lick.
Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove.
Musk of Clumsiness (Recharge 5–6).
Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn’t poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself.
sizeSmall
typeMonstrosity
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesparalyzed, poisoned, restrained
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Distraction,desc: Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs.
spell_list
page_no347
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 347