Snake with a Hundred Mage Hands
Small Monstrosity, neutral (CR 3)Armor Class 14
Hit Points 67 (15d6+15)
Speed 30 ft., swim 30 ft., climb 30 ft.
8 (-1)
18 (+4)
12 (+1)
18 (+4)
10 (+0)
6 (-2)
Skills perception 2, stealth 8
Senses blindsight 10 ft., passive Perception 12
Languages Common, telepathy 60 ft.
Challenge Rating 3
Actions
Multiattack.
The snake with a hundred mage hands makes two bite attacks.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft. creature. Hit: 9 (2d4 + 4) piercing damage.
Flying Fists (Recharge 5-6).
The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isnāt knocked prone.
sizeSmall
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Disruptive Ploy,desc: As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a DC 14 Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snakeās choice) as the snake magically removes the targetās helmet, upends the targetās quiver, or performs some other form of distraction.,name: One Hundred Mage Hands,desc: The snake is surrounded by one hundred, magical, spectral hands. The hands canāt be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snakeās Dexterity (Sleight of Hand) checks have a range of 30 feet. Whenever the snake makes a Dexterity (Sleight of Hand) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands canāt wield weapons or shields or make attacks, except as part of the snakeās Flying Fists action.
spell_list
page_no333
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 333