Snake with a Hundred Mage Hands

Small Monstrosity, neutral (CR 3)

Armor Class 14

Hit Points 67 (15d6+15)šŸŽ²

Speed 30 ft., swim 30 ft., climb 30 ft.


STR

8 (-1)

DEX

18 (+4)

CON

12 (+1)

INT

18 (+4)

WIS

10 (+0)

CHR

6 (-2)


Skills perception 2, stealth 8

Senses blindsight 10 ft., passive Perception 12

Languages Common, telepathy 60 ft.

Challenge Rating 3

Actions

Multiattack.

The snake with a hundred mage hands makes two bite attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft. creature. Hit: 9 (2d4 + 4) piercing damage.

Flying Fists (Recharge 5-6).

The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isnā€™t knocked prone.


sizeSmall

typeMonstrosity

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Disruptive Ploy,desc: As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a DC 14 Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snakeā€™s choice) as the snake magically removes the targetā€™s helmet, upends the targetā€™s quiver, or performs some other form of distraction.,name: One Hundred Mage Hands,desc: The snake is surrounded by one hundred, magical, spectral hands. The hands canā€™t be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snakeā€™s Dexterity (Sleight of Hand) checks have a range of 30 feet. Whenever the snake makes a Dexterity (Sleight of Hand) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands canā€™t wield weapons or shields or make attacks, except as part of the snakeā€™s Flying Fists action.

spell_list

page_no333

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 333
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ā† Snake Lamia Snallygaster ā†’