Song Angel

Large Celestial, lawful good (CR 6)

Armor Class 15 natural armor

Hit Points 76 (9d10+27)🎲

Speed 30 ft., fly 60 ft.


STR

12 (+1)

DEX

16 (+3)

CON

16 (+3)

INT

18 (+4)

WIS

18 (+4)

CHR

21 (+5)


Skills insight 7, performance 11

Senses darkvision 120 ft., passive Perception 14

Languages all, telepathy 120 ft.

Challenge Rating 6

Actions

Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 18 (4d8) radiant damage.

Horn of Blasting (Recharges 5-6).

The song angel blows on its ram's horn, emitting a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failure, a creature takes 17 (5d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 35 (10d6) thunder damage instead.

Horn of Spirits (Recharges after a Long Rest).

The song angel blows on its brass horn, calling forth 10 (3d4 + 3) warrior spirits. These spirits appear within 60 feet of the angel and use tribal warrior statistics. When the spirits are summoned, one of them is always an ancient champion that uses berserker statistics. They disappear after 1 hour or when they are reduced to 0 hp. These spirits follow the angel's commands.

Change Shape.

The angel magically polymorphs into a humanoid that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the angel's choice).

In the new form, the angel retains its game statistics and the ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


sizeLarge

typeCelestial

group

alignmentlawful good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save7

charisma_save8

perception

damage_vulnerabilities

damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr6

reactionsname: Heavenly Inspiration,desc: When a creature the song angel can see fails an ability check or saving throw or misses with a weapon attack, the angel can sing a verse of divine music. If the creature hears this song, it can reroll the failed check, save, or attack roll with advantage.

legendary_desc

legendary_actions

special_abilitiesname: Angelic Weapons,desc: The song angel's weapon attacks are magical. When the song angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).,name: Innate Spellcasting,desc: The angel's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: alter self, calm emotions, charm person, create food and water, detect evil and good 3/day each: enthrall, silence, zone of truth 1/day each: irresistible dance, mass cure wounds

spell_list

page_no320

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 320
Other formats: JSON

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