Spawn of Hriggala

Huge Fiend (demon), chaotic evil (CR 10)

Armor Class 16 natural armor

Hit Points 138 (12d12+60)🎲

Speed 40 ft., burrow 30 ft.


STR

25 (+7)

DEX

7 (-2)

CON

21 (+5)

INT

6 (-2)

WIS

8 (-1)

CHR

4 (-3)


Skills

Senses blindsight 30 ft., tremorsense 60 ft., passive Perception 9

Languages Common, Darakhul, Void Speech

Challenge Rating 10

Actions

Multiattack.

The spawn of Hriggala makes two attacks: one with its bite and one with its tendrils.

Bite.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the spawn can’t bite another target.

Tendrils.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way.

Escape the Material.

The spawn burrows at least 20 feet through natural rock and opens a portal to the plane of the undead at the end of this movement. The portal remains for 2d4 rounds. The spawn can’t have more than one portal open at a time.


sizeHuge

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save9

intelligence_save

wisdom_save3

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison

condition_immunitiespoisoned

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The spawn has advantage on saving throws against spells and other magical effects.,name: Tunneler,desc: The spawn can move through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

spell_list

page_no89

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 89
Other formats: JSON

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