Spider Drake
Large Dragon, lawful evil (CR 9)Armor Class 18 natural armor
Hit Points 136 (16d10+48)
Speed 40 ft., fly 80 ft., climb 40 ft.
19 (+4)
13 (+1)
17 (+3)
7 (-2)
16 (+3)
15 (+2)
Skills perception 7, stealth 5, survival 7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge Rating 9
Actions
Multiattack.
The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.
Bite.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5-6).
The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Web (Recharge 5-6).
Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
sizeLarge
typeDragon
group
alignmentlawful evil
strength_save
dexterity_save5
constitution_save7
intelligence_save
wisdom_save7
charisma_save6
perception7
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Sticky Secretions,desc: When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.
spell_list
page_no348
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 348