Spider Drake

Large Dragon, lawful evil (CR 9)

Armor Class 18 natural armor

Hit Points 136 (16d10+48)🎲

Speed 40 ft., fly 80 ft., climb 40 ft.


STR

19 (+4)

DEX

13 (+1)

CON

17 (+3)

INT

7 (-2)

WIS

16 (+3)

CHR

15 (+2)


Skills perception 7, stealth 5, survival 7

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic

Challenge Rating 9

Actions

Multiattack.

The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Poison Breath (Recharge 5-6).

The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Web (Recharge 5-6).

Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.


sizeLarge

typeDragon

group

alignmentlawful evil

strength_save

dexterity_save5

constitution_save7

intelligence_save

wisdom_save7

charisma_save6

perception7

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Sticky Secretions,desc: When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.

spell_list

page_no348

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 348
Other formats: JSON

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