Spinosaurus
Gargantuan Beast, unaligned (CR 13)Armor Class 15 natural armor
Hit Points 231 (14d20+84)
Speed 60 ft., swim 40 ft.
27 (+8)
9 (-1)
22 (+6)
2 (-4)
11 (+0)
10 (+0)
Skills perception 5
Senses passive Perception 15
Languages -
Challenge Rating 13
Actions
Multiattack.
The spinosaurus makes one bite attack and two claw attacks.
Bite.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). When the spinosaurus moves, the grappled creature moves with it. Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.
Claw.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Tail.
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Frightful Presence.
Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus' Frightful Presence for the next 24 hours.
sizeGargantuan
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr13
reactions
legendary_descThe spinosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The spinosaurus regains spent legendary actions at the start of its turn.
legendary_actionsname: Move,desc: The spinosaurus moves up to half its speed.,name: Roar,desc: The spinosaurus uses Frightful Presence.,name: Tail Attack (Costs 2 Actions),desc: The spinosaurus makes one tail attack.
special_abilitiesname: Tamed,desc: The spinosaurus will never willingly attack any reptilian humanoid, and if forced or magically compelled to do so, it suffers disadvantage on attack rolls. Up to twelve Medium or four Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid.,name: Siege Monster,desc: The spinosaurus deals double damage to objects and structures.
spell_list
page_no116
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 116