Spirit Naga

Large Monstrosity, (CR 6)
Illustration of Spirit Naga Captivating Caption

Armor Class 16

Hit Points 85 (10d10+30)🎲

Speed 40 ft., swim 40 ft.


STR

16 (+3)

DEX

16 (+3)

CON

16 (+3)

INT

16 (+3)

WIS

14 (+2)

CHR

16 (+3)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Celestial, Common

Challenge Rating 6

Actions

Bite.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.

Hypnotic Pattern (3rd-Level; V, Concentration).

A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.

Lightning Bolt (3rd-Level; V).

A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.

Blight (4th-Level; V, Concentration).

The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.


sizeLarge

typeMonstrosity

group

alignment

strength_save

dexterity_save6

constitution_save6

intelligence_save

wisdom_save5

charisma_save6

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, poisoned

cr6

reactionsname: Shield (1st-Level; V),desc: When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The naga can breathe air and water.,name: Rejuvenation,desc: If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.,name: Spellcasting,desc: The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components: Cantrips (at will): mage hand minor illusion 1st-level (4 slots): charm person shield 2nd-level (3 slots): detect thoughts levitate 3rd-level (3 slots) hypnotic pattern lightning bolt 4th-level (3 slots): arcane eye blight 5th-level (1 slots): dominate person

spell_list

page_no343

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 343
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