Sporous Crab
Small Beast, unaligned (CR 1)Armor Class 14 natural armor
Hit Points 33 (6d6+12)
Speed 30 ft., swim 30 ft.
14 (+2)
8 (-1)
15 (+2)
3 (-4)
13 (+1)
4 (-3)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages â
Challenge Rating 1
Actions
Multiattack.
The sporous crab makes two claw attacks.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
Spore (Recharge 6).
The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crabâs spores. On a success, a creature takes half the damage and isnât infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creatureâs body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creatureâs skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic.
sizeSmall
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistancesbludgeoning
damage_immunitiespoison
condition_immunitiespoisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The sporous crab can breathe air and water.,name: Filthy,desc: The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crabâs Filthy trait for the next 24 hours.
spell_list
page_no398
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 398