Sporous Crab

Small Beast, unaligned (CR 1)

Armor Class 14 natural armor

Hit Points 33 (6d6+12)🎲

Speed 30 ft., swim 30 ft.


STR

14 (+2)

DEX

8 (-1)

CON

15 (+2)

INT

3 (-4)

WIS

13 (+1)

CHR

4 (-3)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages —

Challenge Rating 1

Actions

Multiattack.

The sporous crab makes two claw attacks.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Spore (Recharge 6).

The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crab’s spores. On a success, a creature takes half the damage and isn’t infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creature’s body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature’s skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic.


sizeSmall

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesfire

damage_resistancesbludgeoning

damage_immunitiespoison

condition_immunitiespoisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The sporous crab can breathe air and water.,name: Filthy,desc: The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crab’s Filthy trait for the next 24 hours.

spell_list

page_no398

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 398
Other formats: JSON

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