Sprite

Tiny Fey, neutral good (CR 1/4)
Illustration of Sprite Captivating Caption

Armor Class 15 leather armor

Hit Points 2 (1d4)🎲

Speed 10 ft., fly 40 ft.


STR

3 (-4)

DEX

18 (+4)

CON

10 (+0)

INT

14 (+2)

WIS

13 (+1)

CHR

11 (+0)


Skills perception 3, stealth 8

Senses passive Perception 13

Languages Common, Elvish, Sylvan

Challenge Rating 1/4

Actions

Longsword.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight.

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility.

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


sizeTiny

typeFey

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no348

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 348
Other formats: JSON

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