Sprite
Tiny Fey, neutral good (CR 1/4)Armor Class 15 leather armor
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
3 (-4)
18 (+4)
10 (+0)
14 (+2)
13 (+1)
11 (+0)
Skills perception 3, stealth 8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge Rating 1/4
Actions
Longsword.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow.
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight.
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility.
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
sizeTiny
typeFey
group
alignmentneutral good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no348
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 348