Spy
Medium Humanoid (any race), any alignment (CR 1)Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
10 (+0)
15 (+2)
10 (+0)
12 (+1)
14 (+2)
16 (+3)
Skills deception 5, insight 4, investigation 5, perception 6, persuasion 5, stealth 4
Senses passive Perception 16
Languages any two languages
Challenge Rating 1
Actions
Multiattack.
The spy makes two melee attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception6
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cunning Action,desc: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.,name: Sneak Attack (1/Turn),desc: The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.,damage_dice: 2d6
spell_list
page_no402
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 402