Spy

Medium Humanoid (any race), any alignment (CR 1)

Armor Class 12

Hit Points 27 (6d8)🎲

Speed 30 ft.


STR

10 (+0)

DEX

15 (+2)

CON

10 (+0)

INT

12 (+1)

WIS

14 (+2)

CHR

16 (+3)


Skills deception 5, insight 4, investigation 5, perception 6, persuasion 5, stealth 4

Senses passive Perception 16

Languages any two languages

Challenge Rating 1

Actions

Multiattack.

The spy makes two melee attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception6

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Cunning Action,desc: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.,name: Sneak Attack (1/Turn),desc: The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.,damage_dice: 2d6

spell_list

page_no402

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 402
Other formats: JSON

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