Storm Lord
Huge Elemental, neutral (CR 13)Armor Class 17 natural armor
Hit Points 161 (17d12+51)
Speed 50 ft., fly 50 ft., hover true ft.
20 (+5)
18 (+4)
16 (+3)
12 (+1)
14 (+2)
18 (+4)
Skills athletics 10, nature 6, perception 7
Senses darkvision 120 ft., passive Perception 17
Languages Aquan
Challenge Rating 13
Actions
Multiattack.
The storm lord makes two slam attacks or two lightning bolt attacks.
Slam.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (7d6 + 5) bludgeoning damage.
Lightning Bolt.
Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 31 (7d8) lightning damage.
Thunder Clap (Recharge 5-6).
The storm lord creates a peal of ear-splitting thunder. Each creature within 30 feet of the storm lord must make a DC 17 Constitution saving throw. On a failure, a target takes 54 (12d8) thunder damage and is deafened. On a success, a target takes half the damage but isn't deafened. The deafness lasts until it is lifted by the lesser restoration spell or similar magic.
sizeHuge
typeElemental
group
alignmentneutral
strength_save10
dexterity_save
constitution_save8
intelligence_save
wisdom_save7
charisma_save
perception7
damage_vulnerabilities
damage_resistancesacid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr13
reactions
legendary_desc
legendary_actions
special_abilitiesname: Tempest,desc: The storm lord is surrounded in a 120-foot-radius by a ferocious storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The storm lord's own senses and attacks are not impaired by this trait. The tempest extinguishes open flames and disperses fog. A flying creature in the tempest must land at the end of its turn or fall. Each creature that starts its turn within 30 feet of the storm lord must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the storm lord. Any creature within 30 feet of the storm lord must spend 2 feet of movement for every 1 foot it moves when moving closer to the storm lord.
spell_list
page_no139
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 139