Storm Lord

Huge Elemental, neutral (CR 13)

Armor Class 17 natural armor

Hit Points 161 (17d12+51)🎲

Speed 50 ft., fly 50 ft., hover true ft.


STR

20 (+5)

DEX

18 (+4)

CON

16 (+3)

INT

12 (+1)

WIS

14 (+2)

CHR

18 (+4)


Skills athletics 10, nature 6, perception 7

Senses darkvision 120 ft., passive Perception 17

Languages Aquan

Challenge Rating 13

Actions

Multiattack.

The storm lord makes two slam attacks or two lightning bolt attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (7d6 + 5) bludgeoning damage.

Lightning Bolt.

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 31 (7d8) lightning damage.

Thunder Clap (Recharge 5-6).

The storm lord creates a peal of ear-splitting thunder. Each creature within 30 feet of the storm lord must make a DC 17 Constitution saving throw. On a failure, a target takes 54 (12d8) thunder damage and is deafened. On a success, a target takes half the damage but isn't deafened. The deafness lasts until it is lifted by the lesser restoration spell or similar magic.


sizeHuge

typeElemental

group

alignmentneutral

strength_save10

dexterity_save

constitution_save8

intelligence_save

wisdom_save7

charisma_save

perception7

damage_vulnerabilities

damage_resistancesacid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr13

reactions

legendary_desc

legendary_actions

special_abilitiesname: Tempest,desc: The storm lord is surrounded in a 120-foot-radius by a ferocious storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The storm lord's own senses and attacks are not impaired by this trait. The tempest extinguishes open flames and disperses fog. A flying creature in the tempest must land at the end of its turn or fall. Each creature that starts its turn within 30 feet of the storm lord must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the storm lord. Any creature within 30 feet of the storm lord must spend 2 feet of movement for every 1 foot it moves when moving closer to the storm lord.

spell_list

page_no139

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 139
Other formats: JSON

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