Storm Spirit
Medium Elemental, neutral (CR 1/2)Armor Class 14 natural armor
Hit Points 22 (5d8)
Speed 0 ft., fly 40 ft., hover true ft.
12 (+1)
14 (+2)
11 (+0)
6 (-2)
10 (+0)
6 (-2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Auran
Challenge Rating 1/2
Actions
Thunder Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.
Shocking Bolt.
Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.
Tempest (Recharge 6).
Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.
sizeMedium
typeElemental
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitieslightning, thunder
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Storm Form,desc: The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.
spell_list
page_no350
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 350