Strobing Fungus

Medium Plant, unaligned (CR 4)

Armor Class 13 natural armor

Hit Points 76 (9d8+36)🎲

Speed 10 ft.


STR

16 (+3)

DEX

11 (+0)

CON

19 (+4)

INT

5 (-3)

WIS

13 (+1)

CHR

15 (+2)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11

Languages understands Common but can’t speak

Challenge Rating 4

Actions

Multiattack.

The strobing fungus makes two attacks.

Chemical Burn.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 13 (3d6 + 3) acid damage.


sizeMedium

typePlant

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesblinded, deafened, frightened

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Strobe,desc: As a bonus action, the strobing fungus can start emitting a powerful, strobing light. It rapidly alternates between shedding bright light in a 60-foot radius and shedding no light, creating a dizzying effect unless the area’s ambient light is bright light. Each creature within 60 feet of the strobing fungus and that can see the light must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Unless surprised, a creature with a shield or other similarly-sized object can use its reaction to raise the object and protect its eyes from the light, avoiding the saving throw. If it does so, it can’t use that object for anything else. For example, a creature using a shield to protect its eyes loses the shield’s bonus to its Armor Class while using the shield in this way. If the creature looks at the strobing fungus or lowers or uses the object protecting its eyes, it must immediately make the save. While emitting light, the strobing fungus can’t attack. It can stop emitting light at any time (no action required).

spell_list

page_no160

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 160
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