Sulsha
Large Humanoid (simian), lawful evil (CR 4)Armor Class 16 natural armor
Hit Points 90 (12d10+24)
Speed 40 ft., climb 40 ft.
18 (+4)
14 (+2)
14 (+2)
11 (+0)
12 (+1)
9 (-1)
Skills acrobatics 4, athletics 6, perception 3, survival 3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Simian
Challenge Rating 4
Actions
Multiattack.
The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Tail Spur.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bomb.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Terrifying Display (Recharge 5-6).
The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeLarge
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Arboreal Tactician,desc: The sulsha is adept at fighting while climbing. It doesn’t provoke opportunity attacks when it climbs out of an enemy’s reach, and it has advantage on attack rolls against a creature if the creature is climbing.,name: Standing Leap,desc: The sulsha’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
spell_list
page_no136
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 136