Swamp Adder
Small Beast, unaligned (CR 1/4)Armor Class 13
Hit Points 18 (4d6+4)
Speed 30 ft.
4 (-3)
16 (+3)
12 (+1)
1 (-5)
10 (+0)
4 (-3)
Skills
Senses blindsight 10 ft., passive Perception 10
Languages -
Challenge Rating 1/4
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
sizeSmall
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Swamp Camouflage,desc: The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain.
spell_list
page_no354
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 354