Swamp Naga
Large Monstrosity, lawful evil (CR 6)Armor Class 15 natural armor
Hit Points 102 (12d10+36)
Speed 30 ft., swim 40 ft.
18 (+4)
16 (+3)
17 (+3)
11 (+0)
14 (+2)
17 (+3)
Skills nature 3, persuasion 6
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge Rating 6
Actions
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.
Constrict.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can’t constrict another target.
sizeLarge
typeMonstrosity
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save6
intelligence_save
wisdom_save5
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiescharmed, poisoned
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cloud of Insects,desc: A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute.,name: Rejuvenation,desc: If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning.,name: Insect and Serpent Passivism,desc: No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.,name: Spellcasting,desc: The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells: Cantrips (at will): dancing lights, mage hand, message, poison spray 1st level (4 slots): charm person, fog cloud, silent image, sleep 2nd level (3 slots): blindness/deafness, hold person, suggestion 3rd level (3 slots): hypnotic pattern, stinking cloud, water breathing 4th level (2 slots): blight
spell_list
page_no342
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document__slugtob2
document__titleTome of Beasts 2
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Tome of Beasts 2, page no. 342