Swarm of Khalkos Spawn

Medium Aberration, (CR 2)

Armor Class 16

Hit Points 71 (11d8+22)🎲

Speed 30 ft., fly 30 ft.


STR

6 (-2)

DEX

16 (+3)

CON

14 (+2)

INT

18 (+4)

WIS

14 (+2)

CHR

12 (+1)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages telepathy 120 ft.

Challenge Rating 2

Actions

Sting.

Melee Weapon Attack: +6 to hit reach 5 ft. one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied.

Chaos Pheromones.

The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.


sizeMedium

typeAberration

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save5

wisdom_save4

charisma_save3

perception

damage_vulnerabilities

damage_resistancesfire, psychic, radiant; bludgeoning, piercing, slashing

damage_immunities

condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

cr2

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no295

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 295
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