Swarm of Khalkos Spawn
Medium Aberration, (CR 2)Armor Class 16
Hit Points 71 (11d8+22)
Speed 30 ft., fly 30 ft.
6 (-2)
16 (+3)
14 (+2)
18 (+4)
14 (+2)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages telepathy 120 ft.
Challenge Rating 2
Actions
Sting.
Melee Weapon Attack: +6 to hit reach 5 ft. one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied.
Chaos Pheromones.
The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
sizeMedium
typeAberration
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save5
wisdom_save4
charisma_save3
perception
damage_vulnerabilities
damage_resistancesfire, psychic, radiant; bludgeoning, piercing, slashing
damage_immunities
condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
cr2
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no295
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 295