Swarm of Quippers
Medium Beast (Swarm), unaligned (CR 1)Armor Class 13
Hit Points 28 (8d8-8)
Speed 0 ft., swim 40 ft.
13 (+1)
16 (+3)
9 (-1)
1 (-5)
7 (-2)
2 (-4)
Skills
Senses darkvision 60 ft., passive Perception 8
Challenge Rating 1
Actions
Bites.
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
sizeMedium
typeBeast
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, slashing
damage_immunities
condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Frenzy,desc: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.,name: Swarm,desc: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.,name: Water Breathing,desc: The swarm can breathe only underwater.
spell_list
page_no390
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 390