Tar Ghoul

Medium Undead, neutral evil (CR 4)

Armor Class 13

Hit Points 66 (12d8+12)🎲

Speed 30 ft.


STR

16 (+3)

DEX

17 (+3)

CON

13 (+1)

INT

11 (+0)

WIS

10 (+0)

CHR

8 (-1)


Skills perception 2

Senses darkvision 60 ft., passive Perception 12

Languages Common, Darakhul

Challenge Rating 4

Actions

Multiattack.

The tar ghoul makes one bite attack and one claw attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Vomit Tar (Recharge 5-6).

The tar ghoul vomits tar, covering the ground in a 10-foot square within 5 feet of it. Each creature in the area must succeed on a DC 13 Dexterity saving throw or be covered with tar. The tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns for 3 (1d6) rounds or until a creature takes an action to stop the blaze. A creature that starts its turn in the area or that starts its turn covered with burning tar takes 5 (1d10) fire damage.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiesfire, poison

condition_immunitiescharmed, exhaustion, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fire Hazard,desc: As a bonus action or when it takes fire damage, the tar ghoul bursts into flame. The tar ghoul continues burning until it takes cold damage or is immersed in water. A creature that touches the tar ghoul or hits it with a melee attack while within 5 feet of it while it is burning takes 3 (1d6) fire damage. While burning, a tar ghoul deals an extra 3 (1d6) fire damage on each melee attack, and its vomit tar action is a 15-foot cone that ignites immediately. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

spell_list

page_no176

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 176
Other formats: JSON

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